Coming into this chapter, you need:
• A rigged character model
• A good idea of the range of emotion and dialog for your character
• A working knowledge of Blender’s Shape Key system
Facial expressions and animation are crucial to a finished character animation project. When working with facial animation in Blender, you have the deformation tools that were already presented in the previous chapter: armature/vertex group, mesh cage, and lattice. However, none of those alone can provide you ...