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Animating with Blender by Roland Hess

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Chapter 10

Facial Motion and Controls

Objectives

Blender’s Method for Controlling Facial Expressions

Creating a Library of Shapes

Constructing Shape Controls

Rigging and Controlling Eyes

Inbox

Coming into this chapter, you need:

•  A rigged character model

•  A good idea of the range of emotion and dialog for your character

•  A working knowledge of Blender’s Shape Key system

Blender’s Method for Controlling Facial Expressions

Facial expressions and animation are crucial to a finished character animation project. When working with facial animation in Blender, you have the deformation tools that were already presented in the previous chapter: armature/vertex group, mesh cage, and lattice. However, none of those alone can provide you ...

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