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Animating with Blender by Roland Hess

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Chapter 11

Animation

Objectives

Creation of Per-Shot Working Files from the Scene Template

Animation Basics

Animating in Blender

A Practical Example

Fine Tuning Your Animation

Production Techniques

A Final Note

Inbox

Coming into this chapter, you need:

•  Fully rigged character models

•  Storyboards and a story reel

•  A scene template file

Creation of Per-Shot Working Files from the Scene Template

Here you are.

You’ve worked through preproduction and actually followed the plan. It’s time to animate. The big show. Oh, wait. There is one more thing you need to do before you begin to animate.

Find your scene template file you created back in Chapter 7. If you’ll recall, this file contains links to all of your characters, your rough ...

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