Index
2D animation see Classical animation
3D animation see Stop-frame animation
360-degree design, 144–5
Abstract animation, 191
Accent, 197
characterization, 109–15, 119–21
interaction, 121–4
props and costume, 125–6
scene planning, 124–5
temperament and pace, 115–19
Action sheets, 148–9
Actions, 69–70
analysis, 157
motivation and objectives, 112–13
tertiary, 39–40
Activity, 69
Aeroplane cycle exercise, 64–6
Alterations, 209
Analogue technology, 184
flight, 168–77
four legs, 158–68
‘Animation bible’, 143–4
Anticipation, 98–103
Arcs and curves, 19,
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