When you click the Play button, the defined animation will play back as closely as it can to the specified frame rate, but if the scene is complex—particularly if it has a lot of particles—then the real-time display in the main window may take more computing power than it has time to display. If this happens, the timing of the animation will fail as the computer struggles to display the scene as created.
To solve this problem, the Animation menu includes an option to Allow Frame Skipping. With this menu option enabled, the display will automatically drop any frames that it can’t render in time to keep a consistent frame rate. This affects the display quality, but it maintains the timing of the animation.
If the frame ...