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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Chapter Summary

This chapter introduced the concept of keyframing, which enables you to animate objects. It also covered setting the frame rate and the total number of frames in the animation. In addition, this chapter also discussed frame skipping, the playback buttons, and several available animation scripts.

The next chapter dives into the Timeline palette and shows how it is used to help you with your animating tasks.

 

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