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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Working with Animation Channels

Any time a parameter or layer is altered when a frame other than 0 is selected, a key is created. These keys are added to the Timeline palette for the channel that matches the change. By separating the changes to different channels, you can quickly identify the keys that control the animated changes. Keys in the Timeline are only displayed for the currently selected layer. If keys for an object on another layer are created, then those keys aren’t visible until the layer is selected. Even if multiple layers are selected in the Layers palette, only the keys for the currently active layer are displayed in the Timeline palette.

The Timeline palette only shows those channels that have keys. Each channel is indicated ...

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