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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Understanding Interpolation Types

The object motion between adjacent keyframes can be controlled by altering the interpolation type. To understand interpolation types, think of a baseball player circling the bases. Although the shortest route between the bases is to run at right angles when viewed from above, base runners rarely run the bases in this manner. Instead, a runner circles around each base because his momentum carries him past the base. The resulting motion is rounded at each corner instead of a perfect square.

The same motion can be simulated by changing the interpolation type, which is found in the Timeline Settings dialog box. The selected interpolation type is then used for all new keys. The surface of each key has a marking that ...

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