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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Chapter Summary

This chapter introduced the Timeline palette and showed how to work with channels and keys. It also showed how keys can be manipulated, copied, and pasted to new locations and rescaled. This chapter also explained the various interpolation types, including the ability to cycle sections of animation. Finally, the onion skinning feature was shown.

The next chapter explains the animation graphs and shows how they can be used to fine-tune an animation sequence.

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