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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Understanding Bones and Skeletons

Bone objects are common in 3D. They are typically used as a method to control the motion and position of a group of 3D points without having to move the points individually. Bones are not rendered; they are only included as guides to manipulate the character. Anime Studio uses bones in a similar manner to 3D packages, but there are some differences.

When many bones are combined together, they form a skeleton, which is hierarchically organized with parent and children bones. All bones are parented under a root bone that controls the entire character. While bones and skeletons are common in the 3D world, they can be scaled to the 2D world and are quite revolutionary.

All bones are included on a separate bone layer, ...

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