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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Binding to Bones

After you’ve created a skeleton that matches the shape of the objects that the bones will control, you need to bind the bones to the object. This can be done by using Anime Studio’s automatic binding feature or manually if you want more control. If you elect to manually bind the points to the bone, then you have the option of binding either the layer or the points. Once bound, the selected points or layer will move when the bone is moved.

Using Automatic Flexible Binding

Automatic binding, which is also known as flexible binding, occurs whenever you add bones to a bone layer and place the matching sublayer of content within the bone layer. You can test out the automatic binding by selecting the Manipulate Bones tool (Z) and ...

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