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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Chapter Summary

This chapter introduced the bone features available in Anime Studio. Using the Bone tools, you can create bones quickly and connect them to create skeletons. These hierarchical skeletons can then be bound to layers and points to aid in animating a character using either automatic or manual binding features. Now that you understand how to create and bind bones to 2D objects, the next chapter digs even deeper into bones showing how they are used to animate your scenes.

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