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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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27. Animating with Bones

  • Transforming bones

  • Resetting and locking bones

  • Using bone constraints

  • Animating with bone dynamics

  • Warping with bones

The previous chapter discussed creating bones and binding the bones to points and layers. This chapter continues the discussion of bones and shows how objects are animated using bones.

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