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Anime Studio™ 6: The Official Guide by Kelly L. Murdock

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Warping with Bones

There are a couple unique ways to use bones to control the warping of a bound layer. Once a layer is bound to a bone system, the bones can be manipulated to create a warp field or to define how the object moves. Although layer warping can be accomplished using a chain of bones, you’ll have more control over the warping by using a set of independent bones that aren’t parented to one another.

To create a set of independent bones, you simply need to click the background with the Select Bone (B) tool to deselect the current bone after each bone is created. You can check to see if any bones are parented by selecting the Reparent Bone (P) tool. Any parented bones will show a red arrow from the child bone to its parent. To remove ...

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