Chapter 9

Learning by Example

In This Chapter

arrow Looking at Arduino projects that are already out in the world

arrow Understanding how they work and why they’re so great

arrow Getting ideas for your own amazing Arduino projects

In previous chapters, I show you the beginnings of Arduino projects, but it can be difficult to know what to do with that knowledge. In this chapter, you read about a few Arduino projects that already exist and are functioning in the world. Read this chapter for a taste of the vast variety of uses and huge potential of Arduino. In this chapter, you discover projects that have used Arduino to create breathtaking art installations, long-lasting interactive exhibitions, and prototypes for products that have made it out into the world.


The Skube project was developed by Andrew Nip, Ruben van der Vleuten, Malthe Borch, and Andrew Spitz as part of the Tangible User Interface module at the Copenhagen Institute of Interaction Design (CIID). It is an excellent example of how to use Arduino for product prototyping and development.

Skube (shown in Figure 9-1) is a product that allows you to interact with digital music services that you would usually access on your computer. ...

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