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Audio Programming for Interactive Games by Martin D. Wilde

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3 Introduction to interactive game audioWhat now?

A game composer should have the ability to construct an appropriate soundtrack for the game. In the case of movies, this is a relatively straightforward task, as the composer knows exactly when and where certain events are going to happen. This is because film is a linear medium, experienced from start to finish upon each viewing and never changing. Games are a totally different paradigm. Here the composer has limited knowledge of when or where things will happen, as that’s all under the control of the player. It’s a different way of thinking about music and flow, and must be accommodated. Otherwise, you can wind up in an endless scene with a looping background track that quickly becomes monotonous ...

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