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Audio Programming for Interactive Games by Martin D. Wilde

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Index

abstract, 12, 13

activate, 45, 59, 123

ActivateProcList, 23, 39, 125

Adaptive Delta Pulse Code Modulation (ADPCM), 12, 18, 32

Advanced Linux Sound Architecture (ALSA), 11

AIF, 12

analog-to-digital converter (ADC), 27

APPEND, 57, 141

APPFREE, 37

APPMALLOC, 37

APPMEMSET, 37

audio cues, 133

Audio Engineering Society, 161

balance, 152

BeatModulo, 155

Beatnik Audio Engine, 9

Beethoven’s Ninth Symphony, 16

binary digits, 28

binary script file, 134

binRunPos, 148

branch, 62

C++-style comment delimiter, //, 134

callback, 15

Carl Stalling, 149

CATCHUPEVENTS, 75, 76, 154

CD audio track, 154

CLEARLIST, 141

Committee on Audio for Games, 161

Computer Music, 5

ConfigImage, 147

Core Audio, 10

Creative Labs, 11

critical section, 37

CUE command, 134 ...

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