Book description
Augmented reality (AR) was already making gains in business and industry by the time Pokémon GO came along. But now that the game has firmly planted in the public (and corporate) mind what AR is and how it works, use of this technology is poised to take off in the enterprise.
With this in-depth report, you’ll explore ways that AR can help organizations gain unique insight into many different processes, from manufacturing, assembly, and construction to real estate and education. Author Leah Hunter not only explains AR’s possibilities, but also describes many use cases that demonstrate how companies are using AR now. You’ll learn how these projects provide significant time and cost savings, while expanding the skills of employees.
- Look at a business justification for AR through a detailed case study
- Understand why AR is a key tool for digitally transferring the knowledge of skilled workers and for gaining cross-domain skills
- Learn about the technologists who are exploring, refining, and creating different ways of using, building, and piloting AR programs
- Create AR content hands-on with a tutorial from ThingWorx Studio for Enterprise
- Examine strategies for AR growth and learn how to cash in financially and ethically from AR over the next 5 years
Table of contents
- Preface
-
1. Why AR and Why Now?
- Pokémon GO Was a Fad—And Also a Tipping Point
- Industrial Enterprise AR: The Inflection Point
- You Should Get Really Clear Up Front: This Is Not VR
- Why Now Is the Best Time to Develop AR
- AR Has Reached the Usability Phase
- Where AR and IoT Connect
- Workforce Transformation: AR for Knowledge Transfer (Industries Are Blending)
- Cross-Domain Technical Skills
- What Is the Business Justification for This (AKA Show Me the Numbers)?
- What Else Should You Know?
- 2. AR Creators and Use Cases You Should Know
-
3. Key Technologies for Building AR Experiences (and Why They Matter)
- AR Content Creation: It’s a Challenge—And There Are Tools That Can Help
-
ThingWorx Studio: Blue Pump Tutorial
- What You’ll Need
- Install and Configure ThingWorx Studio
- Create a Project
- Add a 3D Model to the Experience
- Add a ThingMark
- Add a 3D Label
- Add a 2D Resource
- Add Buttons
- Bind the Toggle Buttons
- Name the Experience
- Publish the Experience
- View the Experience in ThingWorx View
- Suggested Resource: ThingWorx Studio Documentation
- Authoring: “What Else You Should Know” Deeper Dive
- Why You Should Also Know About SLAM
- 4. Your Best Strategy for AR Growth
- A. The Future of AR
Product information
- Title: Augmented Reality for the Industrial Enterprise
- Author(s):
- Release date: July 2017
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491968031
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