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Augmented Reality Law, Privacy, and Ethics

Book Description

Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their "digital eyewear", changing in real-time as they move about.

Augmented Reality Law, Privacy, and Ethics is the first book to examine the social, legal, and ethical issues surrounding AR technology. Digital eyewear products have very recently thrust this rapidly-expanding field into the mainstream, but the technology is so much more than those devices. Industry analysts have dubbed AR the "eighth mass medium" of communications. Science fiction movies have shown us the promise of this technology for decades, and now our capabilities are finally catching up to that vision.

Augmented Reality will influence society as fundamentally as the Internet itself has done, and such a powerful medium cannot help but radically affect the laws and norms that govern society. No author is as uniquely qualified to provide a big-picture forecast and guidebook for these developments as Brian Wassom. A practicing attorney, he has been writing on AR law since 2007 and has established himself as the world's foremost thought leader on the intersection of law, ethics, privacy, and AR. Augmented Reality professionals around the world follow his Augmented Legality® blog. This book collects and expands upon the best ideas expressed in that blog, and sets them in the context of a big-picture forecast of how AR is shaping all aspects of society.

  • Augmented reality thought-leader Brian Wassom provides you with insight into how AR is changing our world socially, ethically, and legally.
  • Includes current examples, case studies, and legal cases from the frontiers of AR technology.
  • Learn how AR is changing our world in the areas of civil rights, privacy, litigation, courtroom procedure, addition, pornography, criminal activity, patent, copyright, and free speech.
  • An invaluable reference guide to the impacts of this cutting-edge technology for anyone who is developing apps for it, using it, or affected by it in daily life.

Table of Contents

  1. Cover
  2. Title page
  3. Table of Contents
  4. Copyright
  5. Dedication
  6. Endorsements
  7. Author Biography
  8. Technical Editor Biography
  9. Acknowledgments
  10. Part A: Understanding the landscape
    1. Chapter 1: What is “Augmented Reality Law,” and Why Should I Care?
      1. Abstract
      2. What is “augmented reality law”?
      3. Why study AR law?
      4. Conclusion
    2. Chapter 2: A Summary of AR Technology
      1. Abstract
      2. Introduction
      3. Defining our terms
      4. A technology for all senses
      5. Supporting, or “augmented world,” technologies
      6. Levels of adoption
  11. Part B: AR & the Law
    1. Chapter 3: Privacy
      1. Abstract
      2. Introduction
      3. Sources of privacy law
      4. Privacy concerns raised by AR
      5. Using AR to enhance privacy
    2. Chapter 4: Advertising, Marketing, and eCommerce
      1. Abstract
      2. Introduction
      3. AR’s use in advertising and marketing
      4. False advertising and unfair competition
      5. Advertising disclosures
      6. Conducting commerce
      7. Conclusion
    3. Chapter 5: Intellectual Property
      1. Abstract
      2. Introduction
      3. Patents
      4. Trademarks
      5. Copyright
      6. The right of publicity
    4. Chapter 6: Real Property Rights
      1. Abstract
      2. Introduction
      3. The basic rights at issue
      4. AR: where property rights and free speech collide
      5. Scarcity in augmented real estate
      6. Other intersections between property rights and AR
    5. Chapter 7: Torts and Personal Injury
      1. Abstract
      2. Introduction
      3. Intentional torts
      4. Negligence
      5. Products liability
      6. Automotive
      7. Conclusion
    6. Chapter 8: Criminal Law
      1. Abstract
      2. Introduction
      3. Unintentional run-ins with the law through AR
      4. Intentional criminal activity
      5. Law enforcement usage
      6. Turning the cameras backwards: wearables as a means to monitor law enforcement
    7. Chapter 9: Civil Rights
      1. Abstract
      2. Introduction
      3. The current requirements for accommodating the disabled in digital media
      4. How AR can meaningfully improve the lives of disabled persons
    8. Chapter 10: Litigation Procedure
      1. Abstract
      2. Introduction
      3. Gathering evidence for use in legal proceedings
      4. V-Discovery
      5. Assisting lawyers with legal research
      6. Augmented reality in the courtroom
      7. Personal jurisdiction
  12. Part C: AR & Society
    1. Chapter 11: Politics and Civil Society
      1. Abstract
      2. Introduction
      3. AR as a means of mobilizing people for social good
      4. AR and the erosion of civil society
      5. Hope remains
    2. Chapter 12: Personal Ethics
      1. Abstract
      2. Introduction
      3. Will augmented world technologies erode our ability to make ethical decisions?
      4. Will augmented world technologies corrupt our ethical decisions?
      5. Will augmented world technologies lead us to form bad habits?
    3. Chapter 13: Addiction and Pornography
      1. Abstract
      2. Introduction
      3. AR Addiction
      4. Pornographic and prurient Content
      5. Conclusion
    4. Index