Chapter 17. Rendering and Materials
Using the Loft tool
Creating cameras to reproduce views
Creating a lighting scheme
Enabling and controlling shadow effects
Choosing the background
Assigning materials to surfaces
Adjust mapping and tiling
Saving setup views and lights as restorable scenes
Rendering and outputting to a file
After developing a 3D model, you'll usually want to apply materials and render it to get a better feel for the substance of the project and for a clearer presentation tool for the clients.
In this chapter, I'll give you a quick tour of some of these rendering steps as you set up a view of the cabin and render it. Developing a full rendering takes time and patience, but touching on a few of the many steps involved will give you a feel ...