Chapter 17. Rendering and Materials

  • Using the Loft tool

  • Creating cameras to reproduce views

  • Creating a lighting scheme

  • Enabling and controlling shadow effects

  • Choosing the background

  • Assigning materials to surfaces

  • Adjust mapping and tiling

  • Saving setup views and lights as restorable scenes

  • Rendering and outputting to a file

After developing a 3D model, you'll usually want to apply materials and render it to get a better feel for the substance of the project and for a clearer presentation tool for the clients.

In this chapter, I'll give you a quick tour of some of these rendering steps as you set up a view of the cabin and render it. Developing a full rendering takes time and patience, but touching on a few of the many steps involved will give you a feel ...

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