UV Unwrapping

Set your project to the Soldier project downloaded from the companion web page at www.sybex.com/go/Essential3dsmax2012. Open the scene file SoldierTexture_v01.max from the Scenes folder of the project, or use your own final model scene file from Chapter 9, “Character Poly Modeling: Part III.” Keep in mind that any design changes you made to your own soldier model may cause discrepancies in the UV unwrapping and mapping steps in the following sections.

You will begin by creating seams to define the shapes of the arms, so you know where in Photoshop to paint the sleeves of the uniform. In this file the image planes are hidden; if you want them back, right-click in the viewport and choose Unhide All from the context menu.

Begin defining ...

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