Character Studio Workflow

Character Studio is a system built into 3ds Max to help automate the creation and animation of a character, who may or may not be exactly a biped (two-footed creature). Character Studio consists of three basic components: the Biped system, the Physique and Skin modifiers, and the Crowd system. Biped and Physique are used to pose and animate a single character, and the Crowd system is used to assign similar movements and behaviors to multiple objects in your 3ds Max scene. This chapter covers the Biped and Physique features; the Crowd system is beyond the scope of this book.

The first step in the Character Studio workflow is to build or acquire a suitable character model. The second step is to skin (bind) the character ...

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