Associating a Biped with the Soldier Model

The purpose of a biped is to be the portal through which you add animation to your model, rather than animating the model itself using direct vertex manipulation or deforming modifiers. Any motion assigned to a biped is passed through it to the nearest vertices of the associated model, essentially driving the surfaces of the model. For this reason, it is important that the biped fit as closely as possible to the model.

Creating and Modifying the Biped

In the following steps, you’ll create and adjust a biped to fit to a character model. Set your project to the Soldier project available for download from this book’s web page at You can then open the CSSoldier.max ...

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