The lights in 3ds Max attempt to mimic the way real lights work. For example, a lightbulb that emits light all around itself would be an omni light in 3ds Max. A desk lamp that shines light in a specific direction in a cone shape would be a spotlight. Each of the different standard lights casts light differently. We will look at the most commonly used lights.
3ds Max has a total of eight light types in its Standard Light collection. The following lights are in the collection:
Target direct light
Free direct light
mr area omni light
mr area spotlight
The last two on this list have the prefix “mr” to signify that they are mental ray–specific lights (see Chapter 16, “mental ray ...