MovieMaterial is much more powerful than it may seem at first glance. In fact, using it as a texture input only would be a sheer waste of its potential. As
MovieMaterial uses a generic
MovieClip object to draw a texture, it opens up a wide range of possibilities before us if we access the
MovieClip itself. This way we can animate, interact, apply filters, and create additional special effects for your
MovieMaterial on its
MovieClip level. In the following example, we will learn how to trigger simple animation transition effects on
MovieMaterial, which were defined in the resource
MovieClip, during runtime.