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Away3D 3.6 Cookbook by Michael Ivanov

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Chapter 9. Working with External Assets

In this chapter, we will cover:

  • Exporting models from 3DsMax/Maya/Blender
  • Exporting models from 3DsMax to the ActionScript class
  • Preparing MD2 models for Away3D in MilkShape
  • Loading and parsing models (DAE, 3ds, Obj, MD2)
  • Storing and accessing external assets in SWF
  • Preloading 3D scene assets

Introduction

The Away3D library contains a large set of 3D geometric primitives such as Cube, Sphere, Plane, and many more. Nevertheless, when we think of developing breathtaking and cutting edge 3D applications, there is really no way to get it done without using more sophisticated models than just basic primitives. Therefore, we need to use external 3D modeling programs such as Autodesk 3DsMax and Maya, or Blender to create ...

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