One of the most popular scenarios where you would like to integrate physics is a racing game simulating physical driving behavior. In this case, each car should become a physical body which contains built-in functionality of a car and reacts to the forces applied to it by the environment. Those of you who are not fond of complex physics, and I bet most of you are not, would not wish to write a physical model for a car from the ground up. So here is the good news,
JigLibFlash has got a generics
JCar class which allows you to set up (rig) your physical car relatively easily. Let's see how to do that.
Set up a basic Away3D scene using
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