In the previous chapters, you learned everything that is required to create cool, beautiful, and complete 3D applications. This is the last chapter and the last thing that you need to learn is how to animate objects in your scene. Then, finally, you will get a fully dynamic scene.
The Babylon.js framework provides a way to create animations without managing them with code. For example, you want to create a rotation animation that will affect five objects (nodes) in your scene; Babylon.js will allow you to create an animation object that you can share easily between your five nodes. In this chapter, we'll cover the following topics: