© Kelvin Sung, Gregory Smith 2019
Kelvin Sung and Gregory SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-5443-1_1

1. Introduction and Learning Environment

Kelvin Sung and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Everett, USA
 
After completing this chapter, you will be able to
  • Know the details of what this book is about
  • Understand the style that this book uses to present concepts
  • Install Unity and an Integrated Development Environment (IDE) for developing programming code
  • Access the accompanying source code and run the example projects
  • Understand the Unity terminology used throughout this book
  • Begin to appreciate the intricate details of math for game development

Introduction

When you think of math in a video game, you may ...

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