© Kelvin Sung, Gregory Smith 2019
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-5443-1_1

1. Introduction and Learning Environment

Kelvin Sung1  and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Everett, USA
 
After completing this chapter, you will be able to
  • Know the details of what this book is about

  • Understand the style that this book uses to present concepts

  • Install Unity and an Integrated Development Environment (IDE) for developing programming code

  • Access the accompanying source code and run the example projects

  • Understand the Unity terminology used throughout this book

  • Begin to appreciate the intricate details of math for game development

Introduction

When you think of math in a video game, you may picture health ...

Get Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.