© Kelvin Sung, Gregory Smith 2019
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-5443-1_6

6. Vector Cross Products and 2D Planes

Kelvin Sung1  and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Everett, USA
 
After completing this chapter, you will be able to
  • Differentiate between the Left-Handed and Right-Handed 3D Coordinate System

  • Discuss the vector cross product definition and the resulting vector direction and magnitude

  • Describe the geometric interpretation of the vector cross product

  • Relate the 2D plane equation to the vector plane equation and its parameters

  • Interpret the geometric implications of the vector plane equation

  • Relate the cross product result to 2D plane equations

  • Derive an axis frame when given two ...

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