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Use Unity to work with positions in the 3D Cartesian Coordinate System
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Program with intervals along the three major axes
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Define axis-aligned bounding areas in 2D and axis-aligned bounding boxes (AABB) in 3D
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Determine if a position is inside of an axis-aligned bounding area or box
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Approximate inter-object collision using AABBs
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Compute the intersection of two AABBs
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Appreciate the strengths and ...
2. Intervals and Bounding Boxes
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