Creating Your Project
I hope that you took the time to write down your design ideas and goals and imagine a good design layout. It's time to start writing some code and get this project started.
Remember back to the second chapter when you first started learning about the differences between 3D and 2D programming: you wrote a quick and simple application designed to show these differences. It created a 3D teapot rotating around your screen. You initially created the project by running the sample browser that ships as part of the DirectX software development kit (SDK). (You should be using the Summer 2004 update.) (Refer to Figure 2.2.) After that application was running, you clicked the Install Project link next to the managed Empty Project application. ...
Get Beginning 3D Game Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.