In this chapter, you finish the 3D asset pipeline with animation, texture, and material applications. The chapter covers the role of the game engine. It will recap the iterative design process, explain how to animate the mech, install Unity, and import the mech assets you have been working on throughout this book.
Iterative Design
The book has gone through an entire asset pipeline from the block-out stage, low poly, high poly, texturing, and rigging, and now you need to animate and import the asset into a game engine. As you may recall, the game asset goes ...