Book description
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.
Table of contents
- Cover Page
- Title Page
- Copyright
- Contents at a Glance
- Contents
- About the Author
- Acknowledgments
- Preface
- Chapter 1 The Big Picture
- Chapter 2 Projects and Targets
- Chapter 3 Creating a Skeleton Application
- Chapter 4 Using XML-Based Layouts
- Chapter 5 Employing Basic Widgets
- Chapter 6 Working with Containers
- Chapter 7 Using Selectiosn Widgets
- Chapter 8 Getting Fancy with Lists
- Chapter 9 Employing Fancy Widgets and Containers
- Chapter 10 The Input Method Framework
- Chapter 11 Applying Menus
- Chapter 12 Fonts
- Chapter 13 Embedding the WebKit Browser
- Chapter 14 Showing Pop-Up Messages
- Chapter 15 Dealing with Threads
- Chapter 16 Handling Activity Life Cycle Events
- Chapter 17 Creating Intent Filters
- Chapter 18 Launching Activities and Subactivities
- Chapter 19 Handling Rotation
- Chapter 20 Working with Resources
- Chapter 21 Using Preferences
- Chapter 22 Managing and Accessing Local Databases
- Chapter 23 Accessing Files
- Chapter 24 Leveraging Java Libraries
- Chapter 25 Communicating via the Internet
- Chapter 26 Using a Content Provider
- Chapter 27 Building a Content Provider
- Chapter 28 Requesting and Requiring Permissions
- Chapter 29 Creating a Service
- Chapter 30 Invoking a Service
- Chapter 31 Alerting Users via Notifications
- Chapter 32 Accessing Location-Based Services
- Chapter 33 Mapping with MapView and MapActivity
- Chapter 34 Handling Telephone Calls
- Chapter 35 Development Tools
- Chapter 36 Handling Multiple Screen Sizes
- Chapter 37 Dealing with Devices
- Chapter 38 Handling Platform Changes
- Chapter 39 Where Do We Go from Here?
- Index
Product information
- Title: Beginning Android 2
- Author(s):
- Release date: March 2010
- Publisher(s): Apress
- ISBN: 9781430226291
You might also like
book
Xcode 5 Start to Finish: iOS and OS X Development
Use Xcode 5 to Write Great iOS and OS X Apps! will help you use the …
book
Microsoft® Visual C# 2005 Unleashed
Setting the standard for a premium C# reference, Microsoft Visual C# 2005 Unleashed provides practical examples …
book
Apache Cordova 4 Programming
Using Apache Cordova 4, you can leverage native technologies and web standards to quickly build cross-platform …
book
Professional ASP.NET 2.0 Special Edition
ASP.NET allows web sites to display unique pages for each visitor rather than show the same …