This book is meant to be a quick-start guide to developing 3D games for the Android platform using Java and OpenGL ES 2.0. Development will utilize the Eclipse Integrated Development Environment (IDE) with Android Development Tools (ADT) plug-ins installed. The goal is to cover key concepts and illustrate them, using concrete hands-on examples and case studies. A single book cannot cover every aspect of Android game development or Android software development in general. Thus, this book is not meant as a reference guide. The following is a summary of each chapter in this book.

Chapter 1: “Let’s Meet the Android.” In this chapter, I provide an overview of Android, an overview of the Android SDK, instructions on how to set up your ...

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