Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.
Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance!
Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.
You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!
What you'll learn
Develop Java-based mobile applications and games for a wide range of phones and devices.
Create user interfaces using WebKit and the Android widget framework.
Build location- and map-based applications drawing on live feeds over the Internet.
Incorporate activities, services, content providers, and broadcast receivers into your applications.
Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
Build and experience the array of new WebM video and other multimedia APIs for Android and more.
Who this book is for
Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.
Table of contents
- Contents at a Glance
- About the Author
- About the Technical Reviewers
Part I: Core Concept
- Chapter 1: The Big Picture
- Chapter 2: How to Get Started
- Chapter 3: Your First Android Project
- Chapter 4: Examining Your First Project
- Chapter 5: A Bit About Eclipse
- Chapter 6: Enhancing Your First Project
Part II: Activities
- Chapter 7: Rewriting Your First Project
- Chapter 8: Using XML-Based Layouts
- Chapter 9: Employing Basic Widgets
- Chapter 10: Working with Containers
- Chapter 11: The Input Method Framework
- Chapter 12: Using Selection Widgets
- Chapter 13: Getting Fancy with Lists
- Chapter 14: Still More Widgets and Containers
- Chapter 15: Embedding the WebKit Browser
- Chapter 16: Applying Menus
- Chapter 17: Showing Pop-Up Messages
- Chapter 18: Handling Activity Lifecycle Events
- Chapter 19: Handling Rotation
- Chapter 20: Dealing with Threads
- Chapter 21: Creating Intent Filters
- Chapter 22: Launching Activities and Subactivities
- Chapter 23: Working with Resources
- Chapter 24: Defining and Using Styles
Part III: Honeycomb and Tablets
- Chapter 25: Handling Multiple Screen Sizes
- Chapter 26: Focusing on Tablets and Larger UIs
- Chapter 27: Using the Action Bar
- Chapter 28: Fragments
- Chapter 29: Handling Platform Changes
Part IV: Data Stores, Network Services, and APIs
- Chapter 30: Accessing Files
- Chapter 31: Using Preferences
- Chapter 32: Managing and Accessing Local Databases
- Chapter 33: Leveraging Java Libraries
- Chapter 34: Communicating via the Internet
Part V: Services
- Chapter 35: Services: The Theory
- Chapter 36: Basic Service Patterns
- Chapter 37: Alerting Users via Notifications
Part VI: Other Android Capabilities
- Chapter 38: Requesting and Requiring Permissions
- Chapter 39: Accessing Location-Based Services
- Chapter 40: Mapping with MapView and MapActivity
- Chapter 41: Handling Telephone Calls
- Chapter 42: Fonts
- Chapter 43: More Development Tools
Part VII: Alternative Application Environments
- Chapter 44: The Role of Alternative Environments
- Chapter 45: HTML5
- Chapter 46: PhoneGap
- Chapter 47: Other Alternative Environments
- Part VIII: The Ever-Evolving Android
- Title: Beginning Android 4
- Release date: December 2011
- Publisher(s): Apress
- ISBN: 9781430239840
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