3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game:
We’ll revisit our friend the vector and attach one more coordinate.
Lighting is a vital part of any 3D game. We’ll look at how to perform simple lighting with OpenGL ES.
Defining objects programmatically is cumbersome. We’ll look at a simple 3D file format so that we can load and ...