O'Reilly logo

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Basic Rigging and Animation

Now that you are comfortable with modeling techniques, I am going to reveal how you can prepare your models for animation and really bring them to life! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you'll get a walkthrough of using the techniques to rig a simple character.

This chapter is the first of two on rigging and animation techniques. It provides an essential foundation needed before moving on to the more advanced techniques of the next chapter.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required