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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

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Chapter 11. The Game Engine

In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine physics needs to be able to perform in real time.

In modern games, cars race around tracks slipping and sliding realistically around corners. Boulders tumble down slopes, and players stumble over with rag-doll precision. The Blender game engine is capable of all these things.

Given that you should now be familiar with physics, I will start off introducing the Blender game ...

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