4
Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics
This chapter probably has more C++ information than any other chapter in the book. It is packed with fundamental concepts that will accelerate our understanding enormously. It will also begin to shed light on some of the murky areas we have been skipping over a little bit, like functions, the game loop, and loops in general.
This is what we will explore:
- Loops
- Arrays
- Making decisions with switch
- Class enumerations
- Getting started with functions
- Growing the branches
Once we have explored a whole list of C++ language necessities, we will then use everything we know to make the main game mechanic—the tree branches—move. By the end of this chapter, we will be ready ...
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