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Beginning C++ Through Game Programming, Fourth Edition by Michael Dawson

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CHAPTER 1TYPES, VARIABLES, AND STANDARD I/O: LOST FORTUNE

Game programming is demanding. It pushes both programmer and hardware to their limits. But it can also be extremely satisfying. In this chapter, you’ll be introduced to the fundamentals of C++, the standard language for AAA game titles. Specifically, you’ll learn to:

images Display output in a console window

images Perform arithmetic computations

images Use variables to store, manipulate, and retrieve data

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