O'Reilly logo

Beginning DirectX®11 Game Programming by Wendy Jones, Allen Sherrod

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 1. The What, Why, and How of DirectX

Prior to DirectX, game makers were struggling with problems stemming from hardware incompatibilities, making it almost impossible for everyone to enjoy the same games due to the sheer volume of hardware configurations that existed. As the industry faced the need for standardization, Microsoft introduced the Windows Game SDK for Windows 95, which became DirectX 1. DirectX provided game makers with a single set of APIs that would almost guarantee compatibility across different sets of PC hardware. Since DirectX’s release, the number of games running under Windows has increased dramatically. This is still true almost 15 years later.

In this chapter:

  • Understanding what DirectX is

  • Why DirectX is useful

  • How data ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required