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Beginning DirectX®11 Game Programming by Wendy Jones, Allen Sherrod

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Chapter 3. 2D Rendering

Two-dimensional (2D) games, immensely popular in the early days of video games, have had a huge revival in recent years. Due to the relative ease of development, thousands of independent (indie) and professional games are being brought to life using 2D rendering techniques. Using Microsoft’s Xbox Live Arcade as an example, a number of the most popular games available are strictly 2D, such as Geometry Wars 2 and Scott Pilgrim vs. The World. In addition, web games based on Adobe Flash, Microsoft Silverlight, and the HTML 5 standard, along with mobile devices such as the iPhone and Android-based phones, are also home to many 2D games. Developers are quickly being reminded that games don’t have to have the most expensive budgets ...

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