Now that we have learned all about entities and components, let us take a look at how we can tie in these concepts to create an enemy for our player character. We will look at how to do this using two different methods.
The first method we will explore will be to just create an enemy entity from a preexisting slice provided by Amazon Lumberyard that will exist from the minute you click the “Play Game” button in the editor.
The second method will be to utilize the use of enemy spawners, AI navigators, and AI triggers. Keep in mind, all of the artwork and ...