© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. DhuleBeginning Game Development with Godothttps://doi.org/10.1007/978-1-4842-7455-2_4

4. Exploring Game Physics

Maithili Dhule1  
(1)
Singapore, Singapore
 

../images/516370_1_En_4_Chapter/516370_1_En_4_Figa_HTML.gif In this chapter, you’ll learn about concepts related to game physics and get introduced to the concept of collision bodies. The chapter also talks about how various bodies interact with each other through the introduction of forces such as gravity. We’ll create rigid bodies and static bodies in our first game scene and play the scene to watch them in action.

Collision Objects

When you develop a game, you’ll ...

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