© Stewart Watkiss 2020
S. WatkissBeginning Game Programming with Pygame Zerohttps://doi.org/10.1007/978-1-4842-5650-3_4

4. Game Design

Stewart Watkiss1 
(1)
Redditch, UK
 

Hopefully you’ve had chance to play the game from Chapter 3 before moving on to this chapter. What did you think of it?

If your experience is like mine, then the first few goes were quite fun, but then the enjoyment dropped off somewhat. Two reasons for this: one is that once you’ve memorized the moves, it’s quite straightforward to play and is in fact a bit too simple, and the other thing is that because of the way the timer reduces with every level, it quickly gets to the point where there is too little time to make the move, which means you get end up with a similar score on each ...

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