The last few chapters have covered some theory; now you will get a chance to apply some of those techniques into a new game. The game is an artillery battle game called Tank Game Zero – a battle to destroy your enemy’s tank.
The game will use some of the features learned in the previous chapters and expand on those. It will use dynamic vector graphics to create sprites and the background image. It will also cover a new technique for tracking a trajectory for shells fired from a tank’s gun.
Rather than cover the program line by line, I’ve explained some of the different techniques ...