Chapter-by-Chapter Overview
Each chapter in this book covers a particular topic pertinent to game development. The source code in each chapter is taken from a working sample project. Some chapters have their own projects, while others share a single, bigger project.
Chapter 1
Chapter 1 provides a walkthrough of setting up a simple project using Xcode. Using the code provided with this book, you will make your first simple game.
Chapter 2
Chapter 2 continues our exploration of Xcode and the game project. In this chapter, we talk about UIViewControllers
and how they are designed to encapsulate functionality into reusable components. We will also address the issue of the different devices and orientations and applications you must work with, as ...
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