November 2011
Beginner
238 pages
6h 19m
English
In previous chapters, we learned how to find and establish connections to peers through a variety of methods using both Game Center and Game Kit. In this chapter, we will look at how to design a networking experience for not just an iOS game but also a game on any platform. This chapter is designed slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapter and we will only briefly touch on Game Kit networking topics themselves. This chapter will focus on the concepts of network design, as opposed to actually implementing the network itself. In the next chapter, you will discover how to tie everything together and have ...