Skip to Content
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
book

Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

by Kyle Richter
November 2011
Beginner content levelBeginner
238 pages
6h 19m
English
Apress
Content preview from Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

A New Sample Project

Unfortunately, our existing UFOs sample game is not a suitable experience for testing turned-based gaming. It wouldn't make much sense to have each player make a move and then wait for the other player to catch up. Luckily, there is another very simple type of game that we can build a project around: tic-tac-toe. This classic children's game is something almost all of us have played, and we have experience with the rules and strategy.

We begin by creating a new navigation controller–based project. There are three views that we will be working with throughout the project.

  • Main View: This view simply contains a button that launches the GKTurnedBasedMatchmakerViewController.
  • GKTurnedBasedMatchmakerViewController: This is the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Wallace Wang
iOS 4 in Action

iOS 4 in Action

Lin Harrington, Shannon Appelcline, Christopher R. Allen, Brandon Trebitowski
iOS 7 Development Recipes: A Problem-Solution Approach

iOS 7 Development Recipes: A Problem-Solution Approach

Joseph Hoffman, Hans-Eric Grönlund, Colin Francis, Shawn Grimes

Publisher Resources

ISBN: 9781430235279Purchase book