November 2011
Beginner
238 pages
6h 19m
English
Unfortunately, our existing UFOs sample game is not a suitable experience for testing turned-based gaming. It wouldn't make much sense to have each player make a move and then wait for the other player to catch up. Luckily, there is another very simple type of game that we can build a project around: tic-tac-toe. This classic children's game is something almost all of us have played, and we have experience with the rules and strategy.
We begin by creating a new navigation controller–based project. There are three views that we will be working with throughout the project.